Approach the gate to the left of the Farmhouse, and to the right of the outhouse. Magnify the gate and use Red Tractor Light. Solve the gate puzzle and enter into the Field. Leave the first column alone, press the down button on the second and third columns to reveal the top symbol, then press the upper button on the fourth column to reveal the bottom symbol, opening the path.
I ended up doing this by trial and error since I didn't see any relevant notes concerning this puzzle. Plus, it was a relatively small number of combinations to just brute force it.
Move forward one space to come across a "Maize" sign. Navigate through the maze and we'll get to the main Field area. Use the map you picked up in the Theater's Lobby, in the coat rack. Or just go Right, Left, Right, Right. Now that we're in the main Field area, we're in a branching map. From the screen with the swinging signs, head right, forward, then left to come across a seesaw.
Push the seesaw and collect the teddy bear. Backtrack one screen to an area with a pitchfork. From here, go right, right to a dead tree , right again, then forward.
Backtrack three times to reach a screen with tires and signs. From here, go left, finding a barn in the distance. Go right, forward and left to reach the backside of the barn. Activate the Field Scarecrow Hidden Object screen by checking the sparkling dust, then add the Tongs to your Inventory. Backtrack three times to the screen with tires and the barn in the distance.
Move left, then right, taking the watch , which will complete your collection of watches on the photograph. Back up one screen to where you see wood debris, then go left, right, left, hitting a dead end with a kite for the taking.
Back up one screen, to where a gas pump can be found, then take the right path to reach the Barn. Magnify on the Barn door, use the Bolt and solve the puzzle by matching each chalk outline symbol with a corresponding bolt. Once done, enter the Barn. Go right, up the haystacks and Pull the cord to drop the safe. Exit out, back to the Field screen. Outside of the Barn, go backwards twice, to a screen with a dead tree. From here, go left, left and forward to the Windmill area.
Take the right fork, step inside the cart and pan to the right side. Use the Lever finally , then Push the Lever to reach the Windmill door. Take the path to the right, grab the tiara and head back to the Windmill door.
Magnify the door and use the Door Handle , then enter into the Windmill Interior. Inside, Magnify on what looks like a telephone booth. You should now be back at the entrance. Solve the puzzle to open the hatch and climb up to the second floor. Recall the notes taken inside the Butcher Shop, specifically the ones about the prices of the meats. Push the hanging sandbag on the left to have a ladder drop down.
Climb up to the third floor. Pan to the left, Push the sandbag and watch something fall, which we'll get to just shortly. Pan to the right side and take the left fork, avoiding going out the door for now. Now we see what's been jamming the windmill, so use the Tongs to grab and add Malgrave's Head to your Inventory.
Now we can head out the door, to Windmill. From the spinning blades, grab the Lion, Owl, Crab and Fish emblems, adding an entry to the Notebook. Go back to Windmill Interior. Drop down to the second floor, now with light. Pan to the left side, Magnify on the bed to grab a teddy bear.
Play the hanging radio for backstory if desired, then backtrack all the way to the Barn. If you need help getting back, from the first screen after backing up from the Windmill, go backwards three times until you reach a screen with a dead tree. From here, go right two times to find the Barn. Go inside. Move forward one screen, pan right and examine the sparkling dust to activate the Barn Hidden Object screen, then claim the Book as your prize.
Move forward into the small room and solve the lightbulb puzzle. Doing so will restore the power to the Barn area. The basic premise for the lightbulb puzzle is to create a single path by lighting up each and every lightbulb without doubling back on one.
The twist is in that there are three "jumps" you have to account for. Alternatively, here's images for the Light Solution inside the Barn. Head back one screen, pan right and Flip the breaker to activate the robot, getting it to smash open the safe. Magnify then Grab the Mask. Map-warp to the Theater. Take the stairs to the left, approach the door, Magnify on the door and use the Mask on the door, opening up a puzzle.
It's a sliding type puzzle, one that constantly randomizes itself upon returning, so I can't write up an explicit solution set. Once all the pieces are in place, except for the middle tile, open up your Inventory and finally use that Pig Tile we've been carrying around since forever, opening up the door. Enter into the Theater balcony. Map-warp to the Manor. From the Foyer go to the Study. Once there, go forward twice, then pan to the left and Magnify on the bookshelf.
Use the Book and solve this simple puzzle to enter into the Vestibule room. Once in the Vestibule, go forward, Magnify on the dust collecting machine and line up the three rings to Deliver the dust.
The doors open and we'll begin the next section of gathering even more dust. Image solution for how to arrange the Fourth Dust Collecting Machine. Walk forward, pan to the right and examine the sparkling dust to collect it and a Magnifying Glass for clearing the Greenhouse Hidden Object screen. Move forward into the Back Lawn. At the Back Lawn , Magnify on the statue to the right and further Magnify the machine, prompting a puzzle.
Solve it to fill the pond. Now Magnify on the cannon to the left and use the Magnifying Glass you just earned to fire a cannon. Map-warp back to the Manor. In the Foyer , go left and Magnify on the machinery. Use your newly acquired Lever , then Pull it to activate the chair, granting you access to the second floor. Go to the right, Magnify on the door and use your Letter A and Letter G items to start this new puzzle. Solve it and go inside the room. The top lights switch the adjoining two letters while the bottom two lights switches two adjoining letters at a time.
The lights activate one after another. For a complete solution, number the top lights 1, 2, 3, 4, 5, 6, 7 from left to right, and then label the bottom lights a, b, c, d and e, also left to right. Activate the lights in this order:.
Upon entering, Magnify on the circuit board to the right to add a note to the Notebook. Next, Magnify the bed and take the tiara.
Pan left, check the Quarters Hidden Object screen by examining the sparkling dust on the tube and add the Key to your Inventory. Map-warp to the Factory Lawn. Once at the Factory Lawn , pan left and find the sparkling dust newly restored. Pan right, Magnify on the door and use the Key to open the door and go inside. Go forward one screen, then pan to the right. Climb up the stairs. Postcard alert : Just to the left of the generator, there's a box on the ground.
Inside is the Factory Postcard to add to your postcard collection. Upstairs, take the right path and Magnify on the giant mechanism. Use your Water Hose to connect and restore the water pressure. Still in this sub-room, pan to the right to find some sparkling dust, opening up the Factory Hidden Object screen to gain the Moon. Backtrack to the Factory entrance. Once here, Push the button and watch the scene. When you regain control, go back upstairs, this time taking the left path.
Push the object to free it from the machine and go back to the Factory entrance once again. Magnify on the shiny object and Grab the Yellow Gear for yourself. Map-warp to the Graveyard. With the three gears in hand, we're going to open the mausoleum's doors. Take the right fork until you reach the mausoleum, then Magnify on the door. Enter inside. Pan to the right, open up the Mausoleum Hidden Object screen and then add the Dictionary to your Inventory.
Magnify on the floor and use the Mosaic Piece to activate a puzzle. Solve this puzzle to have Malgrave contact you, requesting you return to the Manor, but add that little note to your Notebook automatically. Follow Malgrave's request and go back to the Manor , easily done by Map-warping there.
There's a top piece labeled T , a right piece labeled R , a left piece labeled L and the center piece labeled C , all of which can be rotated. Looks like our path is blocked thanks to that toxic gas. Backtrack one screen and go right one screen. Attempt to climb the ladder and watch as it falls, but at least it opened up a new path. Climb up this new path, then go toward the window and forward another screen to the valve. You can fix that by going all the way back up to the valve screen and jumping off the pipes.
Head into the Study , watch the cutscene and, thanks to you knowing too much for your own good, Malgrave sends us to the Cell. In the Cell , pan all the way to the right and go forward. Someone suddenly appears and goes into spoilerific detail about what's been going on here on the island, then drops a Puzzle Tile to add to your Inventory.
With that out of the way, continue pressing forward until you reach a gated fence. Pan to the right and Grab the Broom. Turn back around and use the Broom on the items beyond the gate, sweeping the Cellar Key toward you and adding it to your Inventory. Immediately use that Cellar Key on the gate in front of you and go forward.
Postcard alert : Just before grabbing the Broom, on the barrels against the wall, you can pick up the Cell Postcard. Beyond the gate, Grab the Chair and backtrack all the way to the first screen, where we fell into the Cell.
Use the Chair on the lone crate in the middle of the room and climb out. Pan to the right and recover your dust collecting device from the desk. It's that thing that's shining.
Move forward, going through the Vestibule and into the Greenhouse. This opens up the puzzle tile puzzle which, upon solving, opens up the Dollhouse Hidden Object screen. Complete it to gain the Diorama. Head back to the Foyer and go up to the second floor, into Quarters. The basic idea is to create a chain from one end to the other by matching the same symbol on each tile end. Examine the sparkling dust to the left to open the Quarters Hidden Object screen and pick up a Can Opener.
Pan to the right, Magnify that circuit board and attach the Diorama , opening up another puzzle. Solve it to have the wall slide away, leading into a hidden room. Each of the items in the diorama are sequentially linked in some fashion. Thus, there are five groups with five levels each. Inside the hidden room, examine the sparkling dust and clear the Hidden Room Hidden Object screen to add a Horseshoe to your Inventory.
Backtrack to the Foyer and go to the left to find a door asking about horseplay. Magnify on the door and use the Horseshoe to enter the next room.
Go forward and take the left path, toward some stairs and sparkling dust. Additional controllers are required for multiplayer features and are sold separately.
No matter who's playing, it'll take sharp eyes and a keen mind to get to the bottom of Mystery Case Files: The Malgrave Incident. Will Rock is an action-shooter game developed by Saber Interactive. It was originally released in It was published by Ubisoft Entertainment. Activision Value Publishing pu It came out on MAG is an action-shooter game developed by Zipper Interactive. It was published by Sony Computer Entertainment. On review a Kick the bucket on the concrete wall to the left of the tower.
Place the plank on the right leg of the tower and climb up. Click on the box on top and it will fall down. Move towards the house and click on the postcard in the tree to collect it. Click on the house door and grab the note, which gives a clue on how to open it. You must collect three gears to open the door. South Street Return to the door outside the general store on South Street.
Click on the window on the building to the left of the general store. Click on the bike on the ground between the two buildings. Move back one screen and turn to your left.
Click on the kite on the building on the far left side of the screen. Return to the plaza. Move past the statue and notice a building with a red door and a poster. Click the poster. Return to the red door with the puzzle. Use the arrows to change the icons.
Use your diary to figure out the icon combination. Theater Lobby Enter the theater and click on the shiny area. Find all the objects to collect the coin. Search through the coat rack to the right of the desk. Flip all the coats and grab the item on the wall.
Head up the stairs and click on the hanging piece of rail. Move forward to the door. Go downstairs and move forward to the double doors in the lobby. Place your ticket in the ticket taker and move forward into the theater. Theater Move to the left room.
Click on the tree and the clock to the left of the tree. Move to the room to the left of the clock. Backstage Click the shiny door in the backstage area to search for objects and earn a pig tile.
Click the second shiny door to search another scene. You will walk away from this one with a valve wheel. Move to the far left of the backstage area. To observe the rope pulley system.
You need an item to fix it. South Street Return to the alleyway in south street and use your coin on the newspaper machine. Plaza Click on the apparatus next to the statue in the plaza. Rotate the inner rings to create a line from your device to the inner circle. This will empty your dust into the apparatus and cause a doorway to open below the statue. Water Utility Climb down the ladder in the center of the room.
Head right towards the gated area. Click on the shiny item past the gate and grab the valve handle on the left side of the gate. Move to the left area of the room and click on the shiny area. Find all the objects and collect the Red Tractor Light for your inventory. Turn to the left and grab the postcard from the bucket. Click the mechanism on the right side of the wall. Place your valve handles on the machine and turn the two left handles.
Climb back up the ladder to the door. North Street Click on the small steel mechanism to the bottom left of the drawbridge.
Use your pitchfork to lower the bridge. Continue forward toward the estate. Front Lawn Walk toward the estate and click on the shiny area on the porch. Find all the objects to collect the crank arm. Click on the door. Wait for the item to fall and click on the door again. Foyer Click on the portrait on the top right wall of the foyer. Click the crown on the woman in the portrait. Move to the right area of the foyer and enter th door. Click the shiny area to collect the item on the piano.
Move behind the desk. North Street Return to the drawbridge and click on the shiny area. Find all the objects and collect the bullwhip. General Store Return to the General store at south street to search through a new hidden object scene. You will now have a red pig. Baths Return to the baths and search the shiny area in the tent. You will now have a bolt.
Cliff Gate Return to the area just before the cliff gate to search some more. This search yields a lever. Spillway Climb down the side of the cliff to the spillway.
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