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Remedy's Psychological Insomniac thriller, with a grieving pun-named horror-writer hero has been cruelly beckoning us like an imaginary prostitute since 's E3. We're still crawling blindly towards a release date somewhere in Although Remedy have flatly declared that Alan is "no Max Payne , in context they were talking about the game character. Distancing themselves from their previous classic is a necessary part of emphasising Alan's unique newness; the inventors of bullet-time might not be giving their new character magic powers, but other similarities are too stubborn to ignore.

The brooding style, the disorientating hallucinations, the eponymous hero's narrative voiceover, the stunningly produced and atmospheric sound effects.

The aspects of Max Payne that pushed it beyond excellent shooter and into well-loved masterpiece are all intact. The differences are just as obvious; Bright FaHs is open to GTA -style exploration with side missions dragging you deeper into the plot As night falls, the uncanny drift into Alan's nightmare landscape is evocative of Silent Hill.

And beyond lazy comparisons to other genre classics, we can also lazily comment on the dazzling graphics. They're dazzling, for the record. Until now, it's been virtually impossible to get excited about something called I Alan. However, as the rumours and information coagulates, perhaps that's Remedy's greatest achievement of all. Remedy is creating a marvel. It really, truly is. We've seen the game in motion, with its Twin Peaks-style mountain town and vast play areas and we're mightily impressed.

Perhaps the most amazing thing is the way that the Remedy team has used weather effects and their day and night cycle to change the mood and feel of Wake's gloomy environs.

At the tap of a button, the team whizzed its tech demo from day to night and from storm to sun - all in a split-second, and looking like something in the old '60s Time Machine film, only far, far better. With sun streaming through trees on the mountainside, simply thousands of shadows were cast on the landscape - even mountains had been given vast shadows to throw on the land, depending on the position of the sun.

But away from all this leaf-blowing and choppy water, what about the gameplay? Well, not much of it is on show just yet - but we did get the chance to see Alan illuminating dark comers with his torch and moving portable lights around to chase away the darkness that his pursuing evil thrives upon.

We watched, for example, as Alan drove a decrepit car to a lighthouse - itself casting some amazing light effects all round it. Looking worried, he climbed out of the car and ran to a fence that he couldn't get through - and as he turned he was faced by hooded dark figures, standing and waiting for him. The music then rose to a crescendo and the screen flickered out. More please. Alan Partridge. Alan Green. Alan Whicker. Alan Bennett. There really have been some top-drawer Alans over the years, but none quite so unsettling and genuinely frightening as Alan Wake well, apart from Alan Titchmarsh, but well skip over him for the sake of argument.

The incredibly nice chaps at Remedy, who will forever be lauded and worshipped for making our favourite actionadventure title Max Payne 2: The Fall Of Max Payne, have finally emerged from their Finnish hidey-hole to reveal further tantalising details on their beautiful new game.

And I mean it when I say beautiful - take a drooling gawp at the screenshots over the next four pages and nod in agreement. Are you nodding? The dark, gloomy atmosphere of the world is accompanied by the change of time of day. At night, the hero makes his way through the forests, bypasses farms and abandoned houses, and during the day he visits cafes, restaurants and shops, communicates with people and learns the real state of affairs.

Light can be distinguished from the features of the gameplay. Under the lantern, the monsters chasing him lag behind the character, and in minimal light it is easier to kill them from the only weapon of the game - a pistol.

Also, health regenerates faster than usual if we are under the light of a lantern or travel through Bright Falls during the day. The site administration is not responsible for the content of the materials on the resource.

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Download Alan Wake Game Overview. It was released on May 14, for the PlayStation, Microsoft Windows, Xbox and all other well known operating systems.

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