It's a solid remedy for those who want to go game at fps or fps without issue. Fallout 4's companions are pretty well-rounded, but they are prone to a few bugs which this mod tries to fix. Sometimes, these bugs are almost unnoticeable, and certain players may not even realize they're there until the issues are solved. Therefore, it's best to tinker with this mod and see what changes. Companion Bugfixes affects everything from companion armor and inventory issues, to parallel perk progression for all companions, and certain bugs related to dialogue.
It's largely a set-it-and-forget-it mod, which means it should be tacked onto a load order just to be safe, and hopefully never recognized in-game. Armorsmith Extended and Armor And Weapon Keywords Community Resource are considered two of the absolute-best Fallout 4 mods, but some gamers report issues like crashing to desktop when they are installed.
There are workarounds and solutions for this issue, but they don't always work for every single player. Therefore, it's best to give this mod a whirl to see if the crashes go away. Obviously, the mod requires both AWKCR and Armorsmith Extended in order to work, and it's best that gamers read both their mod description pages, as the list of changes and upgrades to gameplay is too long to mention in one space. Skyrim had a problem involving the various brawl encounters, thanks to a bug that could inadvertently stop the fight and kill the opponent whenever a magical effect was cast on them.
Fallout 4 has a very similar issue, which is why the identical Brawl Bug Fix has been ported over. Modded games tend to suffer this problem, which means this fix is essential for those who really like to deck out their load orders with a lot of mods. This includes particular mods that use a MagicEffect which affects the scripting of the game. This mod replaces those scripts so that brawls don't end in such a head-scratching fashion.
This is due to how the mod affects interior spaces, by breaking certain aspects of their design. This can cause a lot of graphical glitches and hampered performance. In contrast to many games that fix issues of this type, it isn't about netting more FPS, but by plugging up a series of immersion-breaking visual errors and bugs that can ruin the experience. Fallout 4 has enough hilarious memes to go around , and it doesn't need texture and model flicker added to the list.
It's like being in a faulty Star Trek holodeck. Flicker Fixer is a simple mod that tries to patch up this issue in Fallout 4, and it can remove a lot of the eyesore from the game.
The technical jargon is a bit hard for many to understand, but the mod essentially tries to fix z-fighting issues, creating bug-free visuals. No longer will two textures try to fight over the same space, which normally results in flickering. Derek started writing about video games at age 14 and went on to write for GamePro Magazine and several other prominent outlets.
He now brings his veteran pop culture XP to ScreenRant. By Derek Draven Published Sep 17, Share Share Tweet Email 0. Related Topics Lists fallout 4. Note that these are all free mods, and unlike Bethesda we're going to actually call them mods.
As such, we won't be listing any of the paid 'not-mod' nonsense from the Creation Club which is just paid mods by another name. Now that we've got that little tidbit out of the way, lets get onto the must-have Fallout 4 GOTY mods!
If you've got a huge, open world Bethesda game, your very first order of business should be to find and download the unofficial fan patch. Like this one, it's guaranteed to fix hundreds of bugs, both major and minor, from small issues with items and dialog to big problems with quests and markers. Best of all? The huge number of changes are designed to be as unobtrusive as possible, so they don't ever break other mods or become irrelevant with new patches.
This is essential download material for Fallout 4 Game of the Year edition. Now that you've got the unofficial patch installed, the next order of business is to get rid of the Creation Club News marquee taking up the corner of your screen, which can be really annoying. If you want to drop real-world money in-game on small cosmetic changes that are readily available elsewhere as free mods, well, that's your business.
But for the rest of us, downloading this mod helps us reclaim the Fallout 4 experience we want to have. Hopefully, the fact that this is consistently in the Top 10 endorsed mods list every single week sends a clear and obvious message to the developers and publishers out there. OK, so we've patched all the bugs and gotten rid of the Creation Club nonsense, so now it's time to fix Bethesda's other major Fallout 4 stumble -- the condensed dialog wheel.
Half of the time the paraphrased example doesn't even really match the real dialog that's said. And there's no question the full voice acted main character really cut down on the dialog options in comparison to previous games. While there's not much to be done about the latter, the former is handily dealt with using this mod that changes things back to the classic Fallout dialog tree, showing exactly what will be conveyed with each option.
One of the elements of Fallout 4 that was most touted prior to release is also the element that is probably the most heavily modded: F4 settlements. Although changes and additions were made with the game's official add-ons, there's still plenty about settlement building and settler duty-assigning that's pretty rough around the edges.
Sim Settlements is much different from the typical settlement mod in that it drastically changes how settlements work , rather than just simply adding new objects. The goal of the settlements mod is to make it so you are the leader of any given settlement -- and not its micro-manager. The mod brings in 'zones' that can be placed in the manner of Sim City that prompt your settlers to plant crops, connect water supplies, and construct buildings of a specific type.
Every settlement will end up unique using this overhaul, and a progression system is added in so that building settlements is more satisfying and less of something you have to do every so often. Going the opposite direction of the previous mod, this one gives you greater micromanagement powers -- and from a distance as well. Instead of having to manually walk up to any given settler, you can automatically assign them to a settlement object from a terminal.
This simple terminal program also lets you move settlers between towns, assign supply routes, and check a settlement's stats all in one clean interface. Because let's face it: quality of life upgrades are always welcome. While the various Steam Workshop add-ons did expand the settlement creation options, there's always room for more ways to customize your perfect post-apocalyptic settlement in Fallout 4.
That's where the Homemaker mod for F4 comes into play, adding in an astounding 1, additional items, from toilets to walls, appliances, and knick knacks. Don't even think about starting your own vault or settlement without downloading this mod first! This mod feels like it should have already been in a menu screen somewhere! As the name suggests, the mod tells you the current affinity level of any companion, as well as notifying you of the specific amount their affinity dropped or increased as you interact with companions or make choices that upset or excite them.
If you want your journey through Fallout 4 's Wasteland to go smoother -- or you're just up for some friendly skullduggery -- this is a must-download mod.
For how often he appeared in the marketing for Fallout 4 's pre-release, Dog Meat really didn't offer that much to F4 players when the game finally arrived. Let's rectify that with a customizable mod that lets you craft a new harness for your faithful hound, giving him more carrying capacity, different colored outfits, extra armor, and more!
Miss the old style of traits and perks from the previous Fallout games? This recreates them in Fallout 4 after a fashion and adds in new additions. While they can't be directly brought over to the new perk system with its unlimited level cap and new level S.
While the Contraptions Workshop DLC added an ammunition station that slowly churns out ammo at a fairly high power cost, it isn't really an economical option. This Fallout 4 mod has been here all along, letting you do something that should have been there from Day 1: craft any standard ammo type at a chemistry station.
So instead of throwing your junk away, download this mod for F4 GOTY and craft that refuse into something explosive.
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