Together, the Players and the Game Master take part in an adventure. The term represents a cohesive segment, or episode, of the characters lives. Adventures are played in one or more sessions of several hours.
Gaming groups often make a point of continuing the same plot over an extended campaign made up of many adventures. No way to play is better than another. You should find a balance that suits you. Pencil or Pen or anything that writes, really. Besides using this to write down your characters statistics before the game, it will also come in handy for jotting notes during the action.
Paper and optionally a copy of the the Character Record found in the back of this book. Six-Sided Dice that you can probably find in any old board game. The more the better. We recommend the cool dice blocks from www. Though a modest list, your gaming group might very well spice it up with their own additions. It is not a definitive guide to be followed to the letter, but rather, an example that will give you an idea of how role-playing games work. It may even give you a few ideas for what you want to do in your own game.
Their characters are in hot pursuit of a mysterious man in black across the rooftops of Tokyo. Brett GM : As the chilly night wind blows ever stronger, pounding you with the otherwise gentle snowdrift, the man in black escapes through the roof access.
Dahlia as Karis : Come on! We have to go down after him before he gets away! Alexis as Raine : Right. Let us go! GM: You all hasten down the roof access stairs. The frantic, haphazard footfalls of the man echo up towards you, but before you reach the bottom, a door slams. The landing reveals a long sterile hallway lined with identical doors. Karis: Great, what now? Oreo as Shou : Lets just knock on all the doors and see which one answers? Raine: Ugh. Why are you even here anyway? Youre such a child!
Shou: Yeah? Youre such a woman! Dahlia rolling dice : A four, a two I add the doubles Thats eight, right? GM: After looking around the hall, Karis easily spots small puddles of water in front of the second left door. Melted snow. Oreo to the GM : Shou bursts through the door in an attempt to surprise whoevers behind it! Alexis: Oh, thats subtle, Oreo.
Oreo: Hey, Im just playing the part. GM: The rapid entry reveals a blank, dark room. Whoever came in here made sure to turn the lights off. Even the light from the hallway fails to reveal much. Oreo: Doh! Karis: Wheres Arasuni when you need him? Alexis: Theres probably a simple solution to this. GM: After a moment of fumbling around, the florescent office lights flicker to life.
Dahlia and Oreo slap their heads. GM: However, the resulting view is less than bright. The back of the room remains partially dark, the overhead light there either broken or burned out. A desk lies on its side, and the man you have been chasing holds a female office worker at gunpoint. Dont do anything! Ill shoot! His voice is shaky, but the black muzzle of his gun emphasizes his intent. Alexis: Stop saying that! Karis: What are we going to do? Raine in a hushed tone : Maybe you can try to disarm him with your boomerang?
Dahlia: Hey, thats a good idea. Ill go for it! GM: This is going to be really risky. Even with his obviously unstable state, it doesnt take much time to pull a trigger. Ill set the difficulty at With all your bonuses Dahlia rolls 5 dice : Drat, only 10!
But I cant afford to miss this I want to use some Drama Dice! GM: Well, you have plenty of Endurance. Go for it. Dahlia keeps rolling additional dice until she gets another five. GM counting up the additional dice rolled : Okay, dont forget to mark off 5 Endurance for each of those. GM to the players : The boomerang sails across the room, efficiently disarming the man in seconds. He clutches his hand as his hostage pushes past you and escapes into the hallway. The man shakes his head. Okay, I give up!
Just dont hurt me! Ill tell you anything you want! I- Suddenly he stops speaking. As his eyes roll back in his head you realize a shining yellow light pierces his chest. The light withdraws, and he falls limp to the floor. An immense figure appears from the shadows. Shrouded in a cape as black as night itself, only a sword made of pure yellow light and a single glowing red eye seem to give him any form at all.
A deep voice booms, How predictably useless. Karis: Shadowman! Shou: Shadow-who? Shadowman: I shouldve expected you, girl. I see you have some friends You should know I am far more dangerous than a simple man with a gun. GM: As if to exemplify his point, he lifts a single heavy gloved hand.
Groaning noises grind against your ears before the entire roof shatters to pieces. Harsh wind sends flurries of snow spiralling around the room, along with the remaining pieces of shrapnel. Shadowman: Come! Let us play in the snow! Charged by your favorite anime and a little imagination, youre probably more than ready to start your own adventure. But before you can jump into the action of the O. Role-Playing Game, you need to write down a few things.
So grab a pencil and a sheet of paper, and lets get cracking. You can find out the rules the Game Master is using and get a general feel for the kind of game being played.
The Game Master can also help you throughout the process, assisting you with understanding the rules and any problems you might have. He tells her that its a fairly light-hearted game, and he is open to any kind of character. Brett is more than happy to oblige. Before you delve into the rules, you will have to make some decisions on who your character might be. You dont have to make a complete detailed biography right now, but a general idea before you start will be helpful as you go through the process.
Keep in mind that your character can be anyone you want. Dont feel restricted to certain archetypes or building a combat-effective character. The important thing is making the character you want to play. After some thought, Jade decides to play a character similar to the heroines from her favorite magical girl anime. Fukiko, with the help of her flying feline companion, Azyrus, emulates her favorite shoujo comics and fights evil while trying to have a normal life.
Although she only has the basics of a character idea, Brett assures her this is plenty to start the process. For now, ask yourself about what he or she can do. What is the character good at? What special attribute or power does he or she have? Run through the list and make a note of the Abilities that you think apply to your character. For each ability you write down, jot a number 1 to 5 next to it. This number is your rank, representing your level of skill in that area.
Keep in mind most abilities should be 1 Good or 2 Excellent. Level 3 is considered a masterful rank, and characters should have very few of these. Level 4 is incredible, a rank obtained only by a select few people in the world. This Level is very rare, and only characters who exhibit the extremes of a talent should have it.
Level 5 is extraordinarily rare, a rank reserved for completely awing, supernatural abilities. Almost no character should start with an Ability at this level. Since Fukiko has the ability to transform, Brett suggests that Jade try to list some of her natural abilities first. Since Fukiko is young, Jade decides she has little other skills.
They can create his exact statistics later. Now its time to handle her transformation ability. Jade notices that her Transformation Abilities are one point too many 9 for her level in Transformation. Brett assures her this is fine and to wait for the next step. All good characters have one or more flaws that make them unique, endearing, and believable.
Theoretically, you could make a character without any Weaknesses at all, but she would be a very boring character indeed. Take a look at the Weaknesses list and write down any that apply to your character. Next to it, write a number ranging from -1 to Jade helps to define Fukikos character by giving her various personality flaws fitting a young girl.
Besides Ageism at -2, Fukiko gets Crybaby at -1 only mildly annoying , and Easily Distracted, Frail and Naive at -2, all fairly significant flaws. Jade decides that Fukiko needs something to transform and gives her Focus: Neko Transformation Locket at Jade realizes on her own that she can also give a flaw to her Transformation to make up the extra points. She writes down Bizarre Appearance: Cat Features at For these fights, it is important to know both your characters Health and Endurance.
Health represents your characters toughness, the ability to take hard knocks and keep going. Endurance is your vitality, health, and energy, representing your ability to not tire or give up despite severe injury. Unless you take certain abilities or weaknesses that affect these, both Health and Endurance are assigned the number Various actions and attacks can drain from both of these totals.
See Combat for more information. Without any other Abilities and Weaknesses to modify it, her Endurance remains the default You could join a session right now. However, you can and should go further with your character. Give him an appearance. Make a background that explains why he is who he is.
Tell exactly what he is like to be around. In the long run, this information will make your character deeper, and possibly open up new avenues for you to role-play with. To organize this information, you might want to use the following form. Jade spends some time and creates a detailed biography for her character, including her origin, goals, and personality traits. She also adds a Shape Change Ability and applies attributes to her companion, Azyrus.
Now she is completely ready for a game of OVA. What adventures await for Lovely Savior Myu Myu? Background: Who is your character? Where does he come from? What is the story behind her? What does your character hope to obtain? Appearance: What does your character dress like? What is her build, hairstyle, and eye color? Personality: What does your character act like? How does he react to different situations?
Does she have any particular quirks or habits that make her distinctive? Possessions: Does the character have any item that she holds particularly dear? Are there any important weapons or gadgets that are part of his profession?
Powers: Does your character have any special talents? A distinct fighting style? Can he do some thing most people cannot? Schticks: Are there any habits that set your character apart from everyone else? Does her hair always blow dramatically in the wind, or does he always adhere to strict military code? FLUFFING If you have trouble creating or describing your character, or if you just want to go a step further, you may want to try filling out the following list.
Of course, not all of the entries may apply to your character, and you may want to add some of your own. Filling out forms like this is known as fluffing. All of the Sample Characters use this method.
Concept: A few words that describe your character Age: How old your character is Sex: Male or Female Association: Factions or organizations the character is a a part of Height: How tall your character is Weight: How much your character weighs Hair Color: Color of your characters hair Eye Color: Color of your characters eyes Occupation: How your character makes a living Hobbies: What your character likes to do Favorite Food: Your characters favorite food Allies: Your characters best friends Rival s : Other characters you have a bone to pick with or vise versa Love interest s : Who the character loves Loved by: Who the character is loved by.
You can create any character you would ever want to play without any restrictions or hassles. Sometimes though, you might want to limit yourself to keep from making a character too good, or your Game Master may want all the players to have similar levels of power.
To do this, you and your Game Master must first decide on one of the following rules. Even if the Game Master has not mentioned it, makes sure to ask him if he plans to use any of these rules before making your character. A Level 1 Abilities costs one, 2 costs two, 3 costs four, 4 costs eight, and 5 costs an incredible fifteen points! Weaknesses apply the same costs as listed above, only they are subtracted from the total.
The Game Master can either set a ceiling to the number of points that can be spent, like the Power Ceiling rule, or combine Point Scale with the Ground Zero rule. Just add all Ability bonuses and subtract all Weakness penalties to see your Character Total. At most, your character should not be above or below zero by more than five points or another number, at the Game Masters discretion. For example, if the Game Master gave each character 5 default points and a Power Ceiling of 20, you could spend 5 points on Abilities and increase this with up to 15 points of Weaknesses.
Even if you take more Weaknesses, you cannot have more than 20 points of Abilities. For the sake of simplicity and ease of use, all of the Sample Characters assume a modern or near-modern day setting. However, many of the characters can be easily applied to other more exotic settings with limited tinkering.
Most also adhere to the Ground Zero rules. From interstellar bounty hunters and magical girls to man-hating megamillionaires and ninja assassins, theres plenty to choose from here.
But how will you use them? AS-I S The characters described in this chapter are ready for use in your campaign. Players can pick and choose their favorites in the stead of generating their own, or the Game Master can use them as ready-made NPCs. Besides being varied enough to placate almost any taste, many are predisposed to coordinate with each other. Could Fukiko see Auren as her Guardian Prince? What will happen when friends-turned-rivals Raine and Shou must work together?
Can Ais good spirit and uncanny psychic ability soften the shallow Daisuke? Because the characters are so diverse, they work great as examples for OVAs many Abilities and Weaknesses. Not only do they clarify how the rules work, but also give insight to possible applications of the rules. If your understanding of a particular rule isnt clear, try browsing the Sample Characters.
Steal tidbits of background, lift an ability you like, or simply tweak a character to better suit your needs. If youre strapped for ideas, the Sample Characters can be just the spark you need to get on track. The only limit is your own imagination! Raine has been known by all these names and more. His skill with his sword, like his beauty, is nearly unmatched. But for all his positive attributes, Raine's mind is ill at ease Raine was once a member of the infamous Clan Cave Fox, a group of skilled assassins for hire.
His legendary ability was well-suited for the task, and he was content to supply it. That is, until his job hit too close to home. It was a simple job, kill a man who owed the Clan lots of money. It was an easy job, too. In the dark, the man never saw it coming. To Raine's ultimate regret, he never saw the man until it was too late. Clutching his wound, the man clasped onto Raine's clothes.
The eyes that looked into his were not that of yet another job completed For the first time Raine truly questioned his life of killing. He realized life was more than just a thing you could take; that every life meant something to someone. Disgusted with himself, he wordlessly left the Clan, instead adopting the life of a wandering ronin. But no one left the Clan and lived Now Raine wanders, doing good when he can in hopes of repenting for his life of sin.
He looks for the day when he can finally escape Clan Cave Fox Even though he is skilled and a solid thinker, Raine's mind tends to wander. He often loses track of what a person is saying to him, a trait that may cause people to underestimate his intelligence. In his spare time, Raine can usually be found practicing his swordsmanship or quietly thinking, but he also has a passion for origami, the Japanese art of folding paper. He sometimes uses the paper to focus his thoughts. He rarely sleeps through the night, and his sudden wakenings may startle companions.
Electrical Storm requires much preparation and leaves Raine vulnerable, but once unleashed a storm of electrical energy ravages effectively through large groups of opponents.
Raging Thunder Strike is a quick, devastating sword blow charged with electrical power. Mist Touch is a strange technique where Raine focuses his mental self into a attack directly to his opponent's mind. Targets will often see a quick flash of a misty, translucent warrior before being overcome with an intense drain of energy and subdual pain. Far more than easily imagined. Galactic trade and diplomacy has existed between alien races for millennia. Karis is from one of these races on the distant planet of Andaros.
As a child, she enjoyed an easy life as the son of Dromar d'Ori, a successful and celebrated Bounty Hunter in the employ of the Galactic Peace Legion. Money was never short, and Karis was well spoiled. That is, until Shadowman came. A criminal of insane proportions, the mysterious Shadowman has defied all means of identification and capture.
Murderer, plunderer, mass destroyer, a sadistic fiend with power unmatched by even the greatest assets of GPL. Though Dromar had successfully cornered Shadowman, the resulting battle ended with the bounty hunter's death and Shadowman's escape. In the years since, Karis has transformed from an innocent little girl into a hardened and somewhat respected bounty hunter.
She is determined to follow in her fathers footsteps and end the reign of terror of Shadowman forever. However, her strong-willed personality often leads her to act without thinking.
The new and strange world of Earth can also confuse her, and she sticks out like a sore thumb in many otherwise typical situations. Karis can be prone to anger when annoyed, confused, or taunted about her less than ample bustsize, an anger she sometimes exhibits with more than words. Not only can it strike enemies at a distance, but in an altered configuration it can release a Liquid Steel cable to entangle opponents. Although it does not inflict any damage, this cable lives up to its name and is extremely difficult to neutralize.
Those with sufficient strength or escape skills may be able to neutralize it versus a DN of 12, and can also be dissolved with a special solution carried by GPL personnel. When using this altered function, Karis has a -2 penalty. This liquid steel cable can also be engineered to use the boomerang as a grappling hook. Though not an intended function, it works quite well.
It is also possible for Karis to use her boomerang to strike multiple targets in a single throw. Easy Yet Versatile The Ricochet mechanics are accessible to anyone. Entertaining and Lavishly Illustrated Rules are punctuated with detailed examples and artwork featuring colorful, recurring characters.
Anything is Possible Whether you want to fight evil as a transforming magical beauty, defend Earth against alien attackers, compete in ancient fighting tournaments, or simply survive campus life, OVA can make it possible. More Information Edit History. This page does not exist. You can edit this page to create it.
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Year: Soft Cover. Product Code: WT Know when to use —chan or —kun as honorifics? This is the section that tells you. You might then wonder whether it was worth including summaries for this sort of thing in the RPG? Surprisingly it works. I enjoyed reading through each. I only have a few grumbles with OVA. Mainly I wish it would have swapped the character building section with the telling anime stories section. You need to know what sort of character to create after all — but thankfully the game makes the point of encouraging players to work together and with the GM for chargen.
My biggest problem with the PDF was reading it on my Nexus 7. This page full colour PDF kept on crashing my Kindle app. It must be too large or awkward. I had to resort to reading it on my desktop. In conclusion — this seems straight forward to me. Are you a roleplayer and an anime fan? Then maybe consider OVA. We're sorry This title is not available. Here are some other titles you might like. Customers Who Bought this Title also Purchased. Browse Categories. Rule System. Apocalypse World Engine.
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